Frequently Asked Questions

We assume that sooner or later someone is going to get confused about a rule. This is where those questions and corrections are going to go. Until then it's just this little ramble to hide the fact that this is blank space. Move along. Move along.

Q: I see that if you dont have a weapon skill you can use the weapon at half of your stat, But what about Knowledge skills, would they know them at half stat? I think that physical skills like running and hiking should be skills that could be used, but other skills like Medical doctor would require training of some sort and should not be defaulted to stat rolls. 

A: You are looking at one of the strong points of the Zombie Cat system from the other end. You can do anything in the game that you could do in real life. Say what you want to do and it's up to the game master to decide what you have to roll. This makes a little more thinking for the GM but gets rid of the pages and pages of rules that you find in most RPGs.
    In the end it depends on what the person is trying to do. For instance if he wants to know what the drug Thorazine does that would be medical doctor or psychology check, but a difficult knowledge skill would also work. If he wants to take out a bullet I would rule that he can do it with a difficult intelligence, but if he fails a normal intelligence it will also do damage to the person who was shot. If he wants to do combat surgery he needs the medical doctor skill, end of story.
    This, by the way, is why there are three medical skills; first aid, paramedic and doctor. First aid can bind a wound, paramedic can remove a bullet, doctor can remove an appendix.

Errata
Animals
The first printing of the book left off the combat skills for some animals. Here they are:
Alligators Bite: 10
Bear Bite: 10
Buffalo Trample: 8
Cows Trample: 8
Dogs Jump/Bite: 14
Horses Kick: 12
Rats Bite: 10
Wolves Jump/Bite: 15