Frequently Asked Questions
We assume that sooner or later someone is going to get confused about
a rule. This is where those questions and corrections are going to go.
Until then it's just this little ramble to hide the fact that this is blank
space. Move along. Move along.
Q: I see that if you dont have a weapon skill you can use the weapon
at half of your stat, But what about Knowledge skills, would they know
them at half stat? I think that physical skills like running and hiking
should be skills that could be used, but other skills like Medical doctor
would require training of some sort and should not be defaulted to stat
rolls.
A: You are looking at one of the strong points of the Zombie Cat system
from the other end. You can do anything in the game that you could do in
real life. Say what you want to do and it's up to the game master to decide
what you have to roll. This makes a little more thinking for the GM but
gets rid of the pages and pages of rules that you find in most RPGs.
In the end it depends on what the person is trying
to do. For instance if he wants to know what the drug Thorazine does that
would be medical doctor or psychology check, but a difficult knowledge
skill would also work. If he wants to take out a bullet I would rule that
he can do it with a difficult intelligence, but if he fails a normal intelligence
it will also do damage to the person who was shot. If he wants to do combat
surgery he needs the medical doctor skill, end of story.
This, by the way, is why there are three medical
skills; first aid, paramedic and doctor. First aid can bind a wound, paramedic
can remove a bullet, doctor can remove an appendix.
Errata
Animals
The first printing of the book left off the combat skills for some
animals. Here they are:
Alligators Bite: 10
Bear Bite: 10
Buffalo Trample: 8
Cows Trample: 8
Dogs Jump/Bite: 14
Horses Kick: 12
Rats Bite: 10
Wolves Jump/Bite: 15